ABOUT AEGIS DEFENDERS
HUMANITY HAS BEEN BROUGHT BACK INTO THE DARK AGES BUT REMNANTS OF A ONCE HIGHLY ADVANCED CIVILIZATION STILL EXIST. In this world where control over lost technologies equals power, two explorers from a small village have just discovered Aegis, the legendary weapon said to have brought on the calamity. Although its true purpose remains mysterious, one thing is certain - powerful people will stop at nothing to control it.
Aegis Defenders is a Miyazaki-inspired mashup of classic 16-bit platforming and strategic tower defense. Playing as 2 characters (Or with a friend!), the player must mix and match each character's abilities to solve puzzles, defeat unbeliviable foes and eventually take down the Empire.
In February of 2014, Bryce recruited me to work as the project's Lead Producer. As we were a small operation (3 "full time" employees and a whole lot of part-time helping hands), this meant not only taking on traditional production duties like project scheduling and task management, but also accounting, PR, community management and business development.
After a couple of years working on the development end of the equation, I had really wanted to see the other side of making a game and to leverage my contacts to try and bring a project I really believed in to fruition.
In August of 2014, we launched the Aegis Defenders Kickstarter, raising over $145,000. Aegis Defenders is currently planned to release in early 2017.
In June of 2015 I left the team to pursue full-time employment with WEVR. The team went on to kick butt, score an amazing publishing deal with Humble Bundle and achieve a 3 platform launch on PC, PS4 and Nintendo Switch.
For more about Aegis Defenders, including preview trailers and press, visit Aegisthegame.com
Game Director & Lead Artist - Bryce Kho
Lead Engineer - Lifu Lin
Lead Producer - Scott Stephan
Artist & Co-Writer - Lai Xu
Production Support - Brian Ott
Audio & Music- Power Up Audio