An Hybrid-VR environmental storytelling game and student project.
Anamnesis’ defining attribute is its use of the Oculus Rift as a secondary display port, not as an HMD. Players are told that they possess a Google Glass like device which picks up the emotional residue left behind by other people in the space. At any time, a player can lift the Rift to their face like a pair of binoculars and get a new view on a familiar play space.
Anamnesis uses this technique to explore multiple narrative perspectives, environmental storytelling and the utilization of role-play and ritual in the gameplay process.
In the game, players take on the role of a FEMA agent sent to help relocate survivors of a quarantine event in near-future Los Angeles. Using an experimental device known as the 'Psychic Goggles', the player can see the 'emotional residue' of the apartment's former occupants. Piecing together the story from both present and past is the key to unlocking what became of the building's former tenants.
My role in the project was as co-narrative designer and Lead Engineer. Alexa and I spent many hours together hashing out the world and story bible, as well as writing the item descriptions and VO script.
I wrote most of the game's code, handling things like the gaze-based triggering system, render layer sorting and the unique HMD on/off mechanic.
Alexa focused on environmental design, sound design, art (Texture + Modeling) and lighting, though her assists with some technical problems were invaluable.
Videos / Let's Play / Review