Gnomes & Goblins
Gnomes & Goblins is a collaborating between the director Jon Favreau (Jungle Book, Iron Man) and WEVR. In it, we sought to use roomscale VR technology to try and bring players into an animated film. However, rather than simply generate a 360 film, we created an interactive, real-time universe and a reactive, AI-driven creature whose presence is profoundly realistic in the HMD.
The challenges here are obvious- Maintaining and directing player attention, creating a genuine bond between player and creature and hitting the look/feel of a major Hollywood film. I'll let the reviews speak for themselves: We currently have a 96% Positive rating on Steam. Project Timeline The project was first proposed in mid-2015 with work starting on early prototypes in Summer 2015. We began work in-earnest on the 'Preview' in Fall of 2015, with major assets and features in place by Q1 2016. Work continued on polish and approval until release on Sept 8th, 2016. Project Responsibilities Senior Designer On Gnomes and Goblins my title was Senior Designer. John Bernhelm took the Lead Role as I was splitting my time between theBlu and G&G. The majority of my work was in the first 3-4 months of the project, setting up prototypes for directing player attention and basic interaction and working with audio engineer Brad Fotsch to create new tools and utilities for his use. Towards the end of the project my work was mostly in setting up the menu interactions and scene and the end-of-game events and data saving. Where to download it: Steam |
TEAMCreated by Jon Favreau Creative Director Jake Rowell Animation Director Andrew R. Jones ----- Executive Producer Neville Spiteri Executive Producer Clint Kisker Senior Producer Max Geiger Producer Gigi Pritzker ----- Lead Designer John Bernhelm Lead Artist Nghia Lam Lead AI Engineer Chris Christensen Lead Animator Mauricio Hoffman Senior Engineer Jeff Lander Visual Engineer/Animator Julian Kantor Senior Designer Scott Stephan Senior Artist Gennady Babichenko Senior Artist Eric Foos Senior Artist Bayard Baudoin Senior Animator Ana Maria Alvarado Senior Animator John Kim Character TD Carlo Sansonetti Character TD Alec Fredericks Sound Designer Brad Fotsch Engineering Support Eyal Erez Production Support Richard Robledo Special Thanks Scott Yara Anthony Batt Doug Church Gnomes and Goblins uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere Unreal® Engine, Copyright 1998 – 2016, Epic Games, Inc. All rights reserved. |
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