Episode 1 & 2, rules character sheets and a findings & methodology report can be downloaded from here.
Obsolete was a table-top role playing designed by myself and Geniveve Conley. We started from the idea of making a tabletop role playing experience for people who don't play tabletop role playing games. We set out first to do research on why people- especially gamers- are squeamish about table top experiences and then set out to design a game that accounted for that.
The big finds:
You can check out a video of the playtest in the sidebar.
On Obsolete, Genevieve and I really split the world-building duties. We came up with a basic premise- that advanced AI essentially makes labor and familiar human values obsolete- and expanded from there. We kept a pretty thorough world bible that proved to be invaluable when designing the game scenarios.
I also took the lead on developing the game systems and procedures that were tailored to our survey results. Although, Genevieve's constant refinement and use of player feedback to restructure the play was incredibly helpful.
I also shot and edited the video. Not my strong suit, but a fun task nonetheless.
Co-Designer & Co- Narrative Lead - Genevieve Conley
Co-Designer & Co-Narrative Lead- Scott Stephan